UnderDekaron
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Segita Hunter Guide

Go down

Segita Hunter Guide  Empty Segita Hunter Guide

Post  [GM]Ryo Fri Jul 29, 2011 10:11 am

**Segita Hunter**

1 ) Introduction
2 ) Leveling Guide
3 ) Stat Guide
4 ) Skill Guide

==================================================================

1 ) Introduction

Segita hunters are using long range weapons like bow and crossbow and sometimes a close range weapons like daggers. Hunters uses bow for fast arrow shooting and their skills with bow are good too. Crossbow is more for hard battle combat and for skills spamming. Daggers are very fast and deadly in close combat so dont mess with dagger hunters. Segita Hunters are know for their swiftness and accuracy, they are archers, as well as hounds hired by the communion and only seek for bounty. They are masters of archery, marksmanships, and rapid-movement and lurk. They are much disciplined and they are very serious when someone says word skills. They spend lot of time mastering their skills in nature and they got very strong attacks. With their skills like strike shot and skull shot they make a lot of damage on target.

==================================================================

2 ) Leveling Guide

-From level 1-11, train on the outskirts of Loa or Braiken castle. Training here should be a breeze.

-Once you've achieved level 11, enter the Maze of Newbies. This is a excellent solo dungeon that gives you both potions and experience at the same time.

-Once you've achieved level 19, you have two choices to train at: at denebe or inside norak/castor cave, 1st floor. Both are equally adequate, but keep in mind denebe is a non-pvp map, and norak/castor has pvp enabled, meaning anyone can player-kill you while your inside the cave.

-At level 25 (or sooner, however you prefer), head to Heiharp and see how you fare there. The best experience you can get is with a party, mainly because it takes less time and less work to kill a group of monsters with a party. It's up to you to train here until you've reached level 34, or you can try Requies, a jungle like map just north of denebe.

-Once you reach 34, head into the Requies dungeon. This is a solo dungeon that requires you to do several tasks to complete the entire dungeon. Upon completion, you earn an additional 50,000 experience points. You may not be able to complete this dungeon the couple first tries or even until your late 30's, but this dungeon is by far, the best experience you can get at this stage. Once you've reached the low 40's, this dungeon should be much easier. There's also an optional boss you can attempt to kill by getting the 3 relics hidden inside the Chamber of Space. Killing this boss rewards you with a very nice ring. I suggest you do this dungeon until 55, since it's still the best experience you can get.

-Once you've reached 55 (or 50), you can do one of three things: train inside of norak/castor cave by yourself or with a party, train inside Parca Shrine, or head out to crespo to train there. Parca Shrine isn't the best area for experience points, mainly just for commission points. At level 55, crespo may be a bit difficult, unless you find a party to do the commission quest and train as well.

-During your training from 55-60, you should save up on money. Upon reaching 60, you can now enter the Dungeon of Crespo, a party dungeon that has three section (Dungeon C, Dungeon B, Dungeon A) and costs 300k to enter. However, if you go with a party of 6, each party member only needs to pay 50k. This is a quite decent dungeon that gives you experience and different gems that you may find useful, such as medials, rhombuses, elemental damage gems, or elemental resistance gems. You can also continue training in crespo doing the commission quest (s) with a party or just soloing, however you enjoy it.

-Once you've reached 65, you can have three options to choose from: continue training in Dungeon C, head out to Draco Desert, or do Dungeon B, which is harder than Dungeon C, because of the higher level mobs. However, it does give more experience and better gem rewards. Draco desert is a different view from crespo, mainly because it's a desert, unlike the snow you constantly see in crespo. I wouldn't advise doing the 65 commission quest, because it's just a waste of money. I suggest doing dungeon B from 65+.

-Once you've reached 70 (Hurray!), continue training in Dungeon B or head out to Draco desert where it's a bit easier to solo train here while also doing the level 70 commission for money and adventure points.

-Upon reach the big 75 (halfway there), you can attempt doing Dungeon A, which is the hardest of the three sections, but also gives better experience and gems. However, if you find it a bit hard, continue doing dungeon B.

==================================================================

3 ) Stat Guide

For stat points only add strength for your weapon requirements. Don't add any points into spirit. As for dexterity and heal it is your choice. Some builds are 4 dex 1 heal and others go 3 dex and 2 heal. Where to put them is up to you.

==================================================================

4 ) Skill Guide

The following skills are skills to get/max:
Critical Fire - Max it. It gives you 5% more critical chance when maxed.

Bow Mastery - Max it. It gives you a 30% increase in bow damage.

Triangle Shot, Wonder Firing, and Flore Novas - Max it. Great AoEs in PvE and PvP.

Crow Wings - Great Skill in PvP. It gains you distance and does high damage at the same time.

Ice Arrow - Max it. Very important skill in PvP for Bow Hunters. Slows your opponent.

Explosion Arrow - I find that this skill is great in PvE because it does high damage and it fills the gap in AoEs when in AoEing mobs.

Slow Arrow - Not completely sure if this would be great in PvP. It does 7k damage when maxed so putting points into this skill could be a wise investment.

Flore Novas - Great skill in PvE. Flore novas is a big 4 hit aoe and most like will do major damage when maxed or close to being maxed. In PvP it is ok, but a disadvantage is that it is shorter range than your other skills. Probably good skill when your enemy is close to you. It has a 2 second global cooldown though.

Wind Moving - A must have skill in PvP. When maxed it gives you an increase of 54% moving speed.Its the boost in speed that is needed in keeping your distance from your opponent.

Cure Wounds - This skill is optional.It helps in PvE when your pots are on cooldown. I highly recommend this skill.It heals about 50 hp per half second which is about 100 hp per second.This skill helps(for me at least) at the lvl 90 dungeons when a segnale's hyper heal is on cooldown.

Terrace Magic - Another optional skill.I find this skill great in PvE for Bow hunters who do not have a lot of stat points into heal. If you are a pure heal build with your stats at weapon requirement this skill will still help.Terrace Magic is not good in PvP though because it cuts your Pk Shield in half.

==================================================================
Courtesy Of MMOSite
==================================================================

Hope This Helps [GM]Ryo ~
[GM]Ryo
[GM]Ryo
[GM]

Posts : 9
Join date : 2011-07-24
Age : 31
Location : UK

http://underdekaron.freeforumshosting.org

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum